01
Start with identity
Every game begins with one Driver, one Vehicle, and a forty-card deck built around the pace and pressure you want to create.
How it plays
Choose your setup, manage fuel, control timing, and survive the final lap. This page gives the clean overview. If your table needs precision, use the full rules reference.
01
Every game begins with one Driver, one Vehicle, and a forty-card deck built around the pace and pressure you want to create.
02
Fuel is not background bookkeeping. It controls how often you can pivot, defend, and trigger your most important abilities.
03
You roll, add speed, and update the race, but position only matters because the table keeps threatening to take it away from you.
04
Primary and pocket slots create pressure long before anything resolves. Good players set windows, not just effects.
05
Slipstream rewards prepared defense, response timing, and reading what the table can still do once the attack lands.
06
Crossing the line is only the beginning. If you cannot hold the lead through the next cycle, you have not won yet.
Rules snapshot
Need the exact wording?
The overview explains the shape of the game. The full reference covers timing, edge cases, priorities, and the exact sequence around winning, reactions, and item resolution.