The Ignition Archive / Season oneDesigned in the UK
Slipstream TCG

A race won
one card at a time.

Build your lineup. Read your rivals. Make the move they didn’t see coming.

Read the full rules
Ignition booster pack with nine colourful cards

Start with
your setup.

Each player chooses one Driver and one Vehicle, shuffles a 40-card main deck, and draws seven cards.

Set every racer to position zero and agree the finish threshold before play. A standard race finishes at 100 Places. Roll a d20 for turn order, highest first, then clockwise.

You’ll need a complete deck, a Driver, and a Vehicle to play. A booster pack is a selection of cards, not a ready-to-play deck.

Setup and deck limits

The shape of the race.

01

Choose your lineup.

Pair a Driver with a Vehicle. Build a 40-card deck of Fuel, Items, and Utilities around the way you want to race.

02

Make your move.

Manage your Fuel, fight for position, and time your reactions. The right card can turn someone else’s lead into your opening.

03

Hold the finish.

Reach the agreed finish threshold, then stay there until the start of your next turn. Getting ahead is only half the race.

Know your cards.

Every part of your deck has a job.

Driver
Your racer. A character with abilities that help define your strategy.
Vehicle
Your machine. Pair it with your Driver to shape your lineup.
Item
Your equipment and disruption. Use legal effects during the Main Action Window or a permitted reaction window.
Utility
Your tactical options. Read each card for its effect and when you can play it.
Fuel
Your resource. Tilt to use it this turn; burn to discard it from the Fuel Zone.

Your turn, at a glance.

  1. Resolve start-of-turn effects.
  2. Draw a card and play any immediate card.
  3. Untilt Fuel used on previous turns.
  4. Place one Fuel card if legal.
  5. Roll a d6 and apply movement.
  6. Enter the Main Action Window.
  7. Discard down to seven cards and end your turn.

This is an introduction. Card text overrides general rules; the full rulebook covers timing, reactions, targeting, and exceptions.

Open the full rulebook